-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA512 IL'dar AKHmetgaleev schreef: > На Fri, 07 Dec 2007 10:52:05 +0100 > Stefan de Konink <[EMAIL PROTECTED]> записано: > >> - From my own experience with GPU programming, the problems in the >> past were getting the rendered data back from the GPU. Are these >> problem currently solved? > > Actually I don't know how to do such things. But screenshot buttons in > games works. And gpu particle renderer in maya works too. Seems this is > not problem at all.
Aah! I see your point :) Yes this is an interesting method! Stefan -----BEGIN PGP SIGNATURE----- Version: GnuPG v2.0.7 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFHWTmWYH1+F2Rqwn0RCuruAJ9rKA7icSVb7+LIvsiLL4JkU5M6CACeO6no nYrxNk5SnToF3uZex1rDegs= =Ym+n -----END PGP SIGNATURE----- _______________________________________________ Cinelerra mailing list [email protected] https://init.linpro.no/mailman/skolelinux.no/listinfo/cinelerra
