Thanks, Hermann!

I'm not sure that xjadeo is (i) easily added to my Fedora 10 system,
or (ii) necessary for the caliber of work I'm doing.

But I will invest in learning Ardour, based on your kind advice. (My experience
so far has been Audacity - and, on Windows, Cakewalk.  Audacity has been a
disappointment, but Ardour appears much more powerful.)

My goal is 'merely' to have some mash-up of musical themes to go with various
scenes and dialog; that is, I don't need to Foley any sfx to an individual 
frame-level of
precision.  So I think I can manage without xjadeo.

Thanks again!

On 2009-06-01 21:23, Ichthyostega wrote:
> John Detwiler schrieb:
> > Looking for advice and suggestions on audio editing....
> ...
> > It seems to me that keyframing the audio 'fade' will be a tedious method of
> > bringing the music levels up and down (as the dialog comes and goes, etc.)
> 
> looks like you want to bring the level up and down very frequently,
> which bears the danger of brining in nervosity. A common approach is
> to try to mix the music in a way that it can be combined with speach,
> i.e. not so much using the middle freqency range 1kHz - 5kHz within
> the music bed, so it doesn't disturb speech intelligibility so much.
> 
> Nevertheless, sound editing is a laborious task and I'd follow the
> advice to try to do the fine tuning work in a dedicated application
> (e.g. Ardour + xjadeo)
> 
> > (3) Learn how to use 'shared tracks' (which are a total mystery to me) to do
> > something more clever, which might involve 'compressing' the audio 
> > automagically?
> 
> I don't think they are overly useful as they are right now; but they might be
> a very powerful feature, if the handling was better and the user had more
> control about the behaviour. If you don't look into the code, they indeed
> behave completely mysterious and un-obvious. If you do look into the code,
> you'll realize that they are a rather cheap spin-off from the
> inner workings of the Cinelerra engine: they are not so much a "routing"
> feature, rahter what happens is that a part of the "render pipeline" of
> one track is re-used in the context of another track (buffer).
> 
> Cheers,
> Hermann
> 
> 
> 
> 
> 


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