Hi Eli,

When I had RGB-FLOAT working, I was doing a lot of colour distortion, and this setting gave a much finer level of detail under these conditions.

This is because when you stack a number of RGB-processing filters of limited precision, each one quantises its results to the colour precision, and this loss of precision, in the integer (especially 8-bit) case, becomes visible when a filter at the end of the chain tries to expand a difference between, say, a value of 100 and 101 to 100 and 110. In the integer case, clearly you get a sudden step from 100 to 110. In the floating point case, you get the full gradation returned, even though the final output may still be quantised to 8-bits (per colour).

So I miss this, as I was doing a lot of colour distortion again.

Tony

On 05/09/10 21:13, Eli Billauer wrote:
Hi,

Just for my own (very pragmatic) curiosity: Is anyone here *using* any
of the float formats for real? I would love to do so myself, since I
usually find myself stacking several effects on the video tracks. But
having tried quite a few precompiled Cinelerra versions over the last
few years, this option always ended more or less with a black screen and
nothing useful rendered.

So instead of asking what went wrong in this specific case, can anyone
stand up and say "I'm working with it, this is what I did"?

Eli



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