Hi flavio, I am not importing XML to blender. I export EDL from cinelerra. Blender 2.49 can import EDL to its Video sequence editor as 2.6 doesn't have EDL import right now. From there i just import and save it without doing much manipulation and open the saved blend file in Blender 2.6 (where color correction tools are kind off ok) (or i am thinking of importing the EDL to any of the grading software). I am not that good at scripting. It would be helpful for me and other community members if you provide the script :)
Thanks and regards mohan Director / editor > Hi there, > > I'm not sure if there is a tool for it. You can, however, do a script that > does exactly what you want: > > 1. You'd find the line of each of your movies, probably searching for > "<ASSET SRC=" in your XML; > 2. Then you'd retrieve the name of each movie from the lines you've found > in an array; > 3. Your "REEL_NAME=" information is just about 4 lines below every item > you've just found, so you could use a "for" and replace each "REEL_NAME=" > content (cin0000) with the names of the movies, accordingly. > > I'm doing a script that has about the same logic, but for a different > purpose (update JPG proxies to TIF final files in the XML) and that's how > I'm doing, sort of. > > Now, tell me. Could you describe exactly how you can make Blender read > Cinelerra's XML? I am very interested in it. If you could describe > everything that is needed (in a form I can reproduce it here), step by > step, it will be most appreciated, from the point that you have a final EDL > coming from Cinelerra until you reach the very final render (to go to DVDs, > internet, etc). > > rock on, > flavio >
