Hi flavio,
I am not importing XML to blender. I export EDL from cinelerra. Blender
2.49 can import EDL to its Video sequence editor as 2.6 doesn't have EDL
import right now. From there i just import and save it without doing much
manipulation and open the saved blend file in Blender 2.6 (where color
correction tools are kind off ok) (or i am thinking of importing the EDL to
any of the grading software). I am not that good at scripting. It would be
helpful for me and other community members if you provide the script :)

Thanks and regards

mohan
Director / editor


> Hi there,
>
> I'm not sure if there is a tool for it. You can, however, do a script that
> does exactly what you want:
>
> 1. You'd find the line of each of your movies, probably searching for
> "<ASSET SRC=" in your XML;
> 2. Then you'd retrieve the name of each movie from the lines you've found
> in an array;
> 3. Your "REEL_NAME=" information is just about 4 lines below every item
> you've just found, so you could use a "for" and replace each "REEL_NAME="
> content (cin0000) with the names of the movies, accordingly.
>
> I'm doing a script that has about the same logic, but for a different
> purpose (update JPG proxies to TIF final files in the XML) and that's how
> I'm doing, sort of.
>
> Now, tell me. Could you describe exactly how you can make Blender read
> Cinelerra's XML? I am very interested in it. If you could describe
> everything that is needed (in a form I can reproduce it here), step by
> step, it will be most appreciated, from the point that you have a final EDL
> coming from Cinelerra until you reach the very final render (to go to DVDs,
> internet, etc).
>
> rock on,
> flavio
>

Reply via email to