If you changed the reel_name on the XML, would it show on the EDL (I'm sorry, I'm not home at the moment)?
If so, I have a script nearly ready, I can send you, no problem. 2012/2/15 mohan manu <[email protected]> > Hi flavio, > I am not importing XML to blender. I export EDL from cinelerra. Blender > 2.49 can import EDL to its Video sequence editor as 2.6 doesn't have EDL > import right now. From there i just import and save it without doing much > manipulation and open the saved blend file in Blender 2.6 (where color > correction tools are kind off ok) (or i am thinking of importing the EDL to > any of the grading software). I am not that good at scripting. It would be > helpful for me and other community members if you provide the script :) > > Thanks and regards > > mohan > Director / editor > > >> Hi there, >> >> I'm not sure if there is a tool for it. You can, however, do a script that >> does exactly what you want: >> >> 1. You'd find the line of each of your movies, probably searching for >> "<ASSET SRC=" in your XML; >> 2. Then you'd retrieve the name of each movie from the lines you've found >> in an array; >> 3. Your "REEL_NAME=" information is just about 4 lines below every item >> you've just found, so you could use a "for" and replace each "REEL_NAME=" >> content (cin0000) with the names of the movies, accordingly. >> >> I'm doing a script that has about the same logic, but for a different >> purpose (update JPG proxies to TIF final files in the XML) and that's how >> I'm doing, sort of. >> >> Now, tell me. Could you describe exactly how you can make Blender read >> Cinelerra's XML? I am very interested in it. If you could describe >> everything that is needed (in a form I can reproduce it here), step by >> step, it will be most appreciated, from the point that you have a final >> EDL >> coming from Cinelerra until you reach the very final render (to go to >> DVDs, >> internet, etc). >> >> rock on, >> flavio >> > >
