If you changed the reel_name on the XML, would it show on the EDL (I'm
sorry, I'm not home at the moment)?

If so, I have a script nearly ready, I can send you, no problem.

2012/2/15 mohan manu <[email protected]>

> Hi flavio,
> I am not importing XML to blender. I export EDL from cinelerra. Blender
> 2.49 can import EDL to its Video sequence editor as 2.6 doesn't have EDL
> import right now. From there i just import and save it without doing much
> manipulation and open the saved blend file in Blender 2.6 (where color
> correction tools are kind off ok) (or i am thinking of importing the EDL to
> any of the grading software). I am not that good at scripting. It would be
> helpful for me and other community members if you provide the script :)
>
> Thanks and regards
>
> mohan
> Director / editor
>
>
>> Hi there,
>>
>> I'm not sure if there is a tool for it. You can, however, do a script that
>> does exactly what you want:
>>
>> 1. You'd find the line of each of your movies, probably searching for
>> "<ASSET SRC=" in your XML;
>> 2. Then you'd retrieve the name of each movie from the lines you've found
>> in an array;
>> 3. Your "REEL_NAME=" information is just about 4 lines below every item
>> you've just found, so you could use a "for" and replace each "REEL_NAME="
>> content (cin0000) with the names of the movies, accordingly.
>>
>> I'm doing a script that has about the same logic, but for a different
>> purpose (update JPG proxies to TIF final files in the XML) and that's how
>> I'm doing, sort of.
>>
>> Now, tell me. Could you describe exactly how you can make Blender read
>> Cinelerra's XML? I am very interested in it. If you could describe
>> everything that is needed (in a form I can reproduce it here), step by
>> step, it will be most appreciated, from the point that you have a final
>> EDL
>> coming from Cinelerra until you reach the very final render (to go to
>> DVDs,
>> internet, etc).
>>
>> rock on,
>> flavio
>>
>
>

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