> I suppose linear light is the "native" space of many (most?) common > operations. Blurring and resampling/scaling will get funny shifts > in brightness if they operate on non-linear samples, for example.
Yes, full agreement. But given that many [most] tools don't operate in linear space, users may have come to expect the odd behavior of blending in nonlinear-space to be 'normal'. > So maybe there is a lot of conversion going on already, and using > linear light could _reduce_ that? Or, a lot of conversion _should_ > have been going on, and we see wonky and imprecise results because > they are missing? Mostly the latter. Linear-space float RGB with black point at 0. and white point at 1. suits me fine, BTW. It's conceptually the simplest/most correct option. I'm just worried about practicality issues I'm too dumb see until I get there. Monty _______________________________________________ Cinelerra mailing list [email protected] https://init.linpro.no/mailman/skolelinux.no/listinfo/cinelerra
