> I suppose linear light is the "native" space of many (most?) common
> operations.  Blurring and resampling/scaling will get funny shifts
> in brightness if they operate on non-linear samples, for example.

Yes, full agreement.  But given that many [most] tools don't operate
in linear space, users may have come to expect the odd behavior of
blending in nonlinear-space to be 'normal'.

> So maybe there is a lot of conversion going on already, and using
> linear light could _reduce_ that?  Or, a lot of conversion _should_
> have been going on, and we see wonky and imprecise results because
> they are missing?

Mostly the latter.

Linear-space float RGB with black point at 0. and white point at 1.
suits me fine, BTW.  It's conceptually the simplest/most correct
option.  I'm just worried about practicality issues I'm too dumb see
until I get there.

Monty

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