Hello!

I've just finished a substantial project in which I tried lots of new Lisp things (for me, that is): foreign libraries, GUI, serial port programming, process spawning etc. It's a real time scientific data visualisation program, and I am pleased to say that Lisp version is faster than C++ one. Attached is the patch (result of darcs send -o) with modifications that I made to cl-opengl in the process. It includes Charlie MacMackin's vertex array patch.

Hope it will be useful.

Sincerely yours,
Dmitri
New patches:

[some changes
[EMAIL PROTECTED] {
hunk ./gl/funcs.lisp 91
+(defglfun ("glBitmap" %glBitmap) :void
+  (width sizei)
+  (height sizei)
+  (xorig float)
+  (yorig float)
+  (xmove float)
+  (ymove float)
+  (bitmap :pointer))
+
hunk ./gl/funcs.lisp 104
+
hunk ./gl/funcs.lisp 334
+(defglfun ("glDrawPixels" %glDrawPixels) :void
+  (width sizei)
+  (height sizei)
+  (format enum)
+  (type enum)
+  (data :pointer))
+
+
hunk ./gl/funcs.lisp 1156
+
+(defglfun ("glArrayElement" %glArrayElement) :void
+  (i int))
+
+
+(defglfun ("glClientActiveTexture" %glClientActiveTexture) :void
+  (texture enum))
+
+
+(defglfun ("glColorPointer" %glColorPointer) :void
+  (size int)
+  (type enum)
+  (stride sizei)
+  (pointer :pointer))
+
+
+(defglfun ("glDisableClientState" %glDisableClientState) :void
+  (array enum))
+
+(defglfun ("glDisableVertexAttribArray" %glDisableVertexAttribArray) :void
+  (index uint))
+
+(defglfun ("glDrawArrays" %glDrawArrays) :void
+  (mode enum)
+  (first int)
+  (count sizei))
+
+
+(defglfun ("glDrawElements" %glDrawElements) :void
+  (mode enum)
+  (count sizei)
+  (type enum)
+  (indices :pointer))
+
+
+(defglfun ("glEdgeFlagPointer" %glEdgeFlagPointer) :void
+  (stride sizei)
+  (pointer :pointer))
+
+
+(defglfun ("glEnableClientState" %glEnableClientState) :void
+  (array enum))
+
+(defglfun ("glEnableVertexAttribArray" %glEnableVertexAttribArray) :void
+  (index uint))
+
+
+(defglfun ("glFogCoordPointer" %glFogCoordPointer) :void
+  (type enum)
+  (stride sizei)
+  (pointer :pointer))
+
+
+(defglfun ("glIndexPointer" %glIndexPointer) :void
+  (type enum)
+  (stride sizei)
+  (pointer :pointer))
+
+
+(defglfun ("glInterleavedArrays" %glInterleavedArrays) :void
+  (frmat enum)
+  (stride sizei)
+  (pointer :pointer))
+
+
+(defglfun ("glNormalPointer" %glNormalPointer) :void
+  (type enum)
+  (stride sizei)
+  (pointer :pointer))
+
+
+(defglfun ("glSecondaryColorPointer" %glSecondaryColorPointer) :void
+  (size int)
+  (type enum)
+  (stride sizei)
+  (pointer :pointer))
+
+
+(defglfun ("glTexCoordPointer" %glTexCoordPointer) :void
+  (size int)
+  (type enum)
+  (stride sizei)
+  (pointer :pointer))
+
+
+(defglfun ("glVertexAttribPointer" %glVertexAttribPointer) :void
+  (index uint)
+  (size int)
+  (type enum)
+  (normalized boolean)
+  (stride sizei)
+  (pointer :pointer))
+
+(defglfun ("glVertexPointer" %glVertexPointer) :void
+  (size int)
+  (type enum)
+  (stride sizei)
+  (pointer :pointer))
+
hunk ./gl/opengl.lisp 125
+;;;
+;;; 2.8 Vertex Arrays
+;;;
+
+(defun vertex-pointer (size type stride lisp-array)
+  (with-opengl-sequence (array type lisp-array)
+    (%glVertexPointer size type stride array)))
+
+(defun normal-pointer (type stride lisp-array)
+  (with-opengl-sequence (array type lisp-array)
+    (%glNormalPointer type stride array)))
+
+(defun color-pointer (size type stride lisp-array)
+  (with-opengl-sequence (array type lisp-array)
+    (%glColorPointer size type stride array)))
+
+(defun secondary-color-pointer (size type stride lisp-array)
+  (with-opengl-sequence (array type lisp-array)
+    (%glSecondaryColorPointer size type stride array)))
+
+(defun index-pointer (type stride lisp-array)
+  (with-opengl-sequence (array type lisp-array)
+    (%glIndexPointer type stride array)))
+
+(defun edge-flag-pointer (stride lisp-array)
+  (with-opengl-sequence (array 'boolean lisp-array)
+    (%glEdgeFlagPointer stride array)))
+
+(defun fog-coord-pointer (type stride lisp-array)
+  (with-opengl-sequence (array type lisp-array)
+    (%glFogCoordPointer type stride array)))
+
+(defun tex-coord-pointer (size type stride lisp-array)
+  (with-opengl-sequence (array type lisp-array)
+    (%glTexCoordPointer size type stride array)))
+
+(defun vertex-attrib-pointer (index size type normalized stride lisp-array)
+  (with-opengl-sequence (array type lisp-array)
+    (%glVertexAttribPointer index size type normalized stride array)))
+
+(declaim (inline enable-client-state))
+(defun enable-client-state (state)
+  (%glEnableClientState state))
+
+(declaim (inline disable-client-state))
+(defun disable-client-state (state)
+  (%glDisableClientState state))
+
+(declaim (inline client-active-texture))
+(defun client-active-texture (enum)
+  (%glClientActiveTexture enum))
+
+(declaim (inline array-element))
+(defun array-element (i)
+  (%glArrayElement i))
+
+(declaim (inline draw-arrays))
+(defun draw-arrays (mode first count)
+  (%glDrawArrays mode first count))
+
+;; (defun multi-draw-arrays ())
+
+(defun draw-elements (mode count type lisp-indices)
+  (with-opengl-sequence (indices type lisp-indices)
+    (%glDrawElements mode count type indices)))
+
+;; (defun draw-range-elements ())
+
+(defun interleaved-arrays (format stride lisp-array)
+  ;;array type needs more logic I think
+  ;;float is quick hack to get working with redbook varray example
+  (with-opengl-sequence (array 'float lisp-array)
+    (%glInterleavedArrays format stride array)))
+
hunk ./gl/opengl.lisp 567
+
hunk ./gl/package.lisp 42
+   #:pixel-store
hunk ./gl/package.lisp 66
+   ;; 2.8 Vertex Arrays
+   #:vertex-pointer
+   #:normal-pointer
+   #:color-pointer
+   #:secondary-color-pointer
+   #:index-pointer
+   #:edge-flag-pointer
+   #:fog-coord-pointer
+   #:tex-coord-pointer
+   #:vertex-attrib-pointer
+   #:enable-client-state
+   #:disable-client-state
+   #:client-active-texture
+   #:array-element
+   #:draw-arrays
+;; #:multi-draw-arrays
+   #:draw-elements
+;; #:multi-draw-elements
+;; #:draw-range-elements
+   #:interleaved-arrays
hunk ./gl/package.lisp 253
+   ;;
+   #:draw-pixels
hunk ./gl/util.lisp 109
+
+(defun convert-seq (type lisp-sequence)
+  (case type
+    ((float :float) (map (type-of lisp-sequence) #'float lisp-sequence))
+    ((double :double) (map (type-of lisp-sequence)
+                        #'(lambda (x) (float x 1.0d0)) lisp-sequence))
+    (t lisp-sequence)))
+
hunk ./gl/util.lisp 121
-  (flet ((converting (form)            ; um, assuming type is constant
+#|  (flet ((converting (form)            ; um, assuming type is constant
hunk ./gl/util.lisp 133
-             ,@body))))))
+             ,@body))))))|#
+  (let ((count (gensym "COUNT"))
+        (typed-seq (convert-seq type lisp-sequence)))
+    (once-only (type typed-seq)
+      `(let ((,count (length ,typed-seq)))
+         (with-foreign-object (,var ,type ,count)
+           (loop for i below ,count
+              do (setf (mem-aref ,var ,type i)
+                       (elt ,typed-seq i)))
+           ,@body)))))
hunk ./gl/util.lisp 178
+
hunk ./glu/glu.lisp 129
-    (%gluPickMatrix x y delta-x delta-y array)))
+    (%gluPickMatrix x (- (elt viewport 3) y) delta-x delta-y array)))
hunk ./glu/glu.lisp 217
-      (%gluUnProject win-x win-y win-z modelview projection viewport x y z))))
+      (%gluUnProject win-x (- (mem-aref viewport 'gl:int 3) win-y) win-z modelview projection viewport x y z))))
}

Context:

[Misc patch
Luis Oliveira <[EMAIL PROTECTED]>**20061117024105
 
 Patch courtesy of Bart Botta.
] 
[Applied patch from Bart Botta
Oliver Markovic <[EMAIL PROTECTED]>**20061112111533] 
[Pushed wrong version of render-to-texture.lisp; fixed
Oliver Markovic <[EMAIL PROTECTED]>**20061111152828] 
[Add render-to-texture example
Oliver Markovic <[EMAIL PROTECTED]>**20061111151241
 
 - Add new example in examples/misc/ illustrating the use of FBOs
] 
[Add support for buffer objects
Oliver Markovic <[EMAIL PROTECTED]>**20061111151103
 
 - Add vertex and pixel buffer objects
 - Add support for the EXT_framebuffer_object extension
] 
[Fix downcasing issues with enum generation.
James Bielman  <[EMAIL PROTECTED]>**20060830200239] 
[Implement GLU projection functions.
James Bielman  <[EMAIL PROTECTED]>**20060828054332
 
 - New exported functions: GLU:PROJECT, GLU:UN-PROJECT, GLU:UN-PROJECT4.
 - New utility macro: WITH-OPENGL-ARRAYS for binding multiple arrays.
] 
[Implement numeric OpenGL state querying functions.
James Bielman  <[EMAIL PROTECTED]>**20060828054131
 
 - New exported functions: GET-BOOLEAN, GET-DOUBLE, GET-FLOAT, 
   GET-INTEGER, and GET-ENUM.  These functions are able to automatically
   return the correct number of return values when the query enum is
   in the *QUERY-ENUM-SIZES* table.
] 
[Replace separate enum types with generated GL:ENUM.
James Bielman  <[EMAIL PROTECTED]>**20060828052308] 
[Add a script to generate OpenGL constants from the specifiction.
James Bielman  <[EMAIL PROTECTED]>**20060828051427] 
[Add OpenGL specification data files for enum values.
James Bielman  <[EMAIL PROTECTED]>**20060828051348] 
[Define foreign functions inline via DEFGLFUN helper macro.
James Bielman  <[EMAIL PROTECTED]>**20060828045747] 
[Move GL function DEFCFUNs into funcs.lisp.
James Bielman  <[EMAIL PROTECTED]>**20060828045514] 
[More 64-bit-cleanliness fixes, use ints instead of longs.
James Bielman  <[EMAIL PROTECTED]>**20060828044816] 
[Fix bug in WITH-OPENGL-ARRAY when VAR and LISP-ARRAY are the same.
James Bielman  <[EMAIL PROTECTED]>**20060823210517] 
[Use :INT as the base type for GL:INT and GL:SIZEI.
James Bielman  <[EMAIL PROTECTED]>**20060823171453
 
 - Using :LONG broke on 64-bit Linux.  According to the GL header on my
   Linux system, GLint and GLsizei are of C type 'int'.
] 
[Minor fix to glut/interface.lisp
Luis Oliveira <[EMAIL PROTECTED]>**20060703224124] 
[CL-GLUT update
Luis Oliveira <[EMAIL PROTECTED]>**20060624235928
 
 - Fix foreign-symbol-pointer usage in glut/fonts.lisp.
 - Move enums next to the DEFCFUNs where they're used.
 - Rework the CL-GLUT CLOS interface.
 - Reorganize examples and rewrite them using the updated CLOS interface.
] 
[s/windows/cffi-features:windows
Luis Oliveira <[EMAIL PROTECTED]>**20060425212810] 
[Convert array contents to floats in MAP1 and MAP2.
James Bielman  <[EMAIL PROTECTED]>**20060412015458] 
[Add evaluator constants to the ENABLE-CAP enum.
James Bielman  <[EMAIL PROTECTED]>**20060412015045] 
[New example: glut-teapot.lisp
Luis Oliveira <[EMAIL PROTECTED]>**20060326211537
 
 Also, fixed a typo in the README and added a README for the examples.
] 
[GLUT: add missing event and fix typo
Luis Oliveira <[EMAIL PROTECTED]>**20060221054305
 
 - Missing event: passive-motion.
 - fullscreen -> full-screen
 - move the (setf title) magic to a :before method.
] 
[Minor fixes to the examples
Luis Oliveira <[EMAIL PROTECTED]>**20060221054151
 
 - add ignore declarations to unused arguments.
 - use MOD!
] 
[Oops. Forgot to darcs add examples/mesademos/package.lisp
Luis Oliveira <[EMAIL PROTECTED]>**20060219211853] 
[More examples
Luis Oliveira <[EMAIL PROTECTED]>**20060218054241
 
 - New examples: rb{6,7,8,9,10,11,12,13}.
 - Use with-new-list in mesademos/gears.lisp.
 - Add copyright notices to examples.
 - Fix example 4 which was drawing *halftone* twice.
] 
[with-new-list, with-primitive and call-lists
Luis Oliveira <[EMAIL PROTECTED]>**20060218051830] 
[GLUT: use gl:ensure-double
Luis Oliveira <[EMAIL PROTECTED]>**20060217231013] 
[Small change to with-opengl-sequence
Luis Oliveira <[EMAIL PROTECTED]>**20060217224915
 
 - Make it convert the sequence's elements to float or double
   when the type is gl:float or gl:double respectively. Breaks
   when type isn't constant, oops.
] 
[Tiny update to GLU
Luis Oliveira <[EMAIL PROTECTED]>**20060217222227
 
 - Mostly move files around. (remind not to create stub files again, ugh)
 - Added some new functions.
] 
[New types: gl:ensure-double and gl:ensure-float
Luis Oliveira <[EMAIL PROTECTED]>**20060217221729
 
 - Define and export ensure-double and ensure-float. (these need a recent
   CFFI)
 - Also export some types that'll be needed for GLU. Maybe a gl-types
   package would be a good idea?
] 
[Oops. Forgot darcs add.
Luis Oliveira <[EMAIL PROTECTED]>**20060207034827] 
[New examples
Luis Oliveira <[EMAIL PROTECTED]>**20060207032245
 
 - New 5 examples from the redbook.
 - 2 GLU functions needed for the examples.
 - Added gl:polygon-stipple needed for one of the examples.
 - Fixed silly bugs in cl-glut's ascii-to-char type and
   the base-window initialize-instance.
 - Moved window's title initform to a special.
] 
[Preliminary CLOS interface to GLUT
Luis Oliveira <[EMAIL PROTECTED]>**20060206182638
 
 - Removed a german 'ss' from rasterization.lisp which was upsetting SBCL.
 - New macro WITH-PUSHED-MATRIX. WITH-MATRIX might be a better name?
 - New experimental CLOS-based interface to GLUT.
 - New example using the new CLOS interface. Moved old gears exmample
   to gears-raw.lisp.
] 
[Optimizations (needs recent CFFI again)
Luis Oliveira <[EMAIL PROTECTED]>**20060203014020
 
 - Add declarations in gears.lisp
 - Define the gl:* types to have no translation
] 
[Use internal-time-units-per-second
Luis Oliveira <[EMAIL PROTECTED]>**20060202200413] 
[Add fps counter to examples/mesademos/gears.lisp
Luis Oliveira <[EMAIL PROTECTED]>**20060202195354] 
[Texturing functions added.
Oliver Markovic <[EMAIL PROTECTED]>**20060202185907
 
 - Added preliminary support for glTexImage and glTexSubImage. I'm still not sure
   on how to handle the data.
 - Added glCopyTexImage and glCopyTexSubImage
 - Added glAreTexturesResident and glPrioritizeTextures along with TEXTURE-RESIDENT-P
   and PRIORITIZE-TEXTURE, which are hopefully less awkward to use than the direct
   translations.
 - Added glTexEnv.
] 
[Oops. Missing glut/main.lisp file.
Luis Oliveira <[EMAIL PROTECTED]>**20060202190632] 
[GLUT update, less straw.
Luis Oliveira <[EMAIL PROTECTED]>**20060202124342
 
 (requires recent cffi patches fixing defcenum issue and
 implementing defbitfield)
 
 - add missing depends-on to funcs in cl-opengl.asd
 - complete glut bindings. next step: high level interface.
] 
[Add glutSetOption.
Alexey Dvoychenkov <[EMAIL PROTECTED]>**20060202031904] 
[Big patch, lots of straw again.
Luis Oliveira <[EMAIL PROTECTED]>**20060201164339
 
 - GLU: added asd file and stub .lisp files.
 - Examples:
     - added cl-glut-examples.asd
     - new example: gears.lisp
 - GLUT: added asd file and implemented a few routines. (mostly those
   needed by the gears.lisp example)
 - Add my name to HEADER too.
 - 3 separate manuals is probably overkill? Use only one for now.
 - GL:
      - fixed enums, these should canonicalize to GLenum, not int.
      - renamed gl types from GLfoo to gl:foo (and exported them)
      - fixed erroneus check-type.
      - look for libGL.so.N if libGL.so isn't found.
      - removed some tabs from the files.
      - added missing space between ":constant-attenuation" and
        "linear-attenuation".
      - added missing (declare (ignore ..)) to avoid warnings.
      - fixed a small bug/typo where a foreign array was being accessed
        as if it were Lisp array.
      - change ;;;-comments to ;;-comments in package.lisp in order to
        indent well.
] 
[Add documentation structure.
Luis Oliveira <[EMAIL PROTECTED]>**20060201013908
 
 Just straw, no content. Taken from cffi mostly.
] 
[Minor changes
Luis Oliveira <[EMAIL PROTECTED]>**20060131190956
 
 - added HEADER file.
 - changed library.lisp to use BSD license.
 - removed tabs from state.lisp
] 
[Added examples directory.
Oliver Markovic <[EMAIL PROTECTED]>**20060131120521] 
[Initial revision.
Oliver Markovic <[EMAIL PROTECTED]>**20060131115438] 
Patch bundle hash:
2753c9a5c29e895e446301f4ef5a773016dc344e
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