Hi, these are some small additions I use that I figured might be useful to someone else as well.
Attached is a patch to add support for compressed textures and draw-pixels/read-pixels. I'm not sure of how well these last two play with various pixelstore modes but it does everything I need it to do (eg. take screenshots, peek at the depth-buffer etc). Sincerely yours, Mikael Lax PS: Patch is against cl-opengl-thomas branch.
{ hunk ./gl/framebuffer.lisp 146 -(defun read-pixels (x y width height) - (declare (ignore x y width height)) - (error "not implemented")) +(defun read-pixels (x y width height format type) + (let* ((mult (ecase format + ((:red :green :blue :alpha :luminance) 1) + ((:depth-component :color-index :stencil-index) 1) + (:luminance-alpha 2) + ((:rgb :bgr) 3) + ((:rgba :bgra) 4))) + (size (* width height mult)) + (result-data (make-sequence 'vector size)) + (real-type (symbolic-type->real-type type))) + (with-foreign-object (array real-type size) + (%gl:read-pixels x y width height format type array) + (dotimes (i size result-data) + (setf (svref result-data i) + (mem-aref array real-type i)))))) hunk ./gl/package.lisp 153 + ;; 3.6.4 Pixel Rasterization + #:draw-pixels hunk ./gl/package.lisp 168 + ;; 3.8.3 Compressed Texture Images + #:compressed-tex-image-1d + #:compressed-tex-image-2d + #:compressed-tex-image-3d + #:compressed-tex-sub-image-1d + #:compressed-tex-sub-image-2d + #:compressed-tex-sub-image-3d hunk ./gl/rasterization.lisp 84 +;;; 3.6.1 Pixel Storage Modes + hunk ./gl/rasterization.lisp 94 +;;; 3.6.3 Pixel Transfer Modes + hunk ./gl/rasterization.lisp 112 +;;; 3.6.4 Rasterization of Pixel Rectangles + +(defun draw-pixels (width height format type data) + (with-pixel-array (array type data) + (%gl:draw-pixels width height format type array))) + hunk ./gl/rasterization.lisp 201 -;;; TODO +(defun compressed-tex-image-1d (target level internal-format width border + data &optional (image-size (length data))) + (if (pointerp data) + (%gl:compressed-tex-image-1d target level internal-format + width border image-size data) + (with-pixel-array (array :unsigned-byte data) + (%gl:compressed-tex-image-1d target level internal-format + width border image-size array)))) + +(defun compressed-tex-image-2d (target level internal-format width height border + data &optional (image-size (length data))) + (if (pointerp data) + (%gl:compressed-tex-image-2d target level internal-format + width height border image-size data) + (with-pixel-array (array :unsigned-byte data) + (%gl:compressed-tex-image-2d target level internal-format + width height border image-size array)))) + +(defun compressed-tex-image-3d (target level internal-format width height depth + border data &optional (image-size (length data))) + (if (pointerp data) + (%gl:compressed-tex-image-3d target level internal-format width + height depth border image-size data) + (with-pixel-array (array :unsigned-byte data) + (%gl:compressed-tex-image-3d target level internal-format width + height depth border image-size array)))) + +(defun compressed-tex-sub-image-1d (target level xoffset width format + data &optional (image-size (length data))) + (if (pointerp data) + (%gl:compressed-tex-sub-image-1d target level xoffset width + format image-size data) + (with-pixel-array (array :unsigned-byte data) + (%gl:compressed-tex-sub-image-1d target level xoffset width + format image-size array)))) + +(defun compressed-tex-sub-image-2d (target level xoffset yoffset width height + format data &optional (image-size (length data))) + (if (pointerp data) + (%gl:compressed-tex-sub-image-2d target level xoffset yoffset width height + format image-size data) + (with-pixel-array (array :unsigned-byte data) + (%gl:compressed-tex-sub-image-2d target level xoffset yoffset width height + format image-size array)))) + +(defun compressed-tex-sub-image-3d (target level xoffset yoffset zoffset width height + depth format data &optional (image-size (length data))) + (if (pointerp data) + (%gl:compressed-tex-sub-image-3d target level xoffset yoffset zoffset width + height depth format image-size data) + (with-pixel-array (array :unsigned-byte data) + (%gl:compressed-tex-sub-image-3d target level xoffset yoffset zoffset width + height depth format image-size array)))) }
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