On 26/06/07, Brad Beveridge <[EMAIL PROTECTED]> wrote:
Hi guys.  I really like the cl-opengl bindings, well done!  Would
somebody care to give a few lines describing how they were made & the
underlying philosophy?  From reading the code it looks totally hand
tailored, apart from the automatic enum generation.

The cl-opengl-thomas branch also generates the (low-level) bindings
from the spec.


Is this an accurate statement?  Are the bindings so nice simply
because a lot of care was taken?

Yes, I believe a lot of care was taken. The lispy feel is there
because the automatically generated bindings aren't exported directly.

--
Luís Oliveira
http://student.dei.uc.pt/~lmoliv/
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