I am writing a simple game using cl-opengl (a pacman clone) and would like
to have my game event loop call the rendering loop. I know freeglut enables
a notion like this with glutMainLoopEvent. Is there any way to do the
equivalent in cl-opengl ? I did run across the special variable
*run-main-loop-after-display* - but it doesnt seem to take any effect.
setting this variable to nil still causes the quad in render-to-texture to
rotate - am i missing something ?
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