On Wed, Oct 30, 2013 at 6:58 AM, Chris Bagley <chris.bag...@gmail.com>wrote:
> We use runtime compiling to create our wrappers in case functionality is > not present. > Runtime compilation is more of an optimization, we could store the function pointers in a closure or global array or something instead (and in fact probably should store them differently to be handle multiple drivers on windows correctly, but making that correct/efficient would probably be harder even though not many people would need it.) That is great, but how do more static languages that don’t have this kind > of control handle multiple versions of opengl? > > In C/C++ you can call a function pointer exactly the same way as a normal function, so they usually just define a bunch of function pointers for the extension functions and initialize them all at once. Most people probably use a library like GLEW or GLEE for that.