Hi, Some recent Mauve testing has revealed that Sun's implementation treats the ARGB type differently: the alpha component is stored as band #3 (so likely RGAB), while we store alpha as band #4 (RGBA). This is a rather nit-pick ish detail, and I'm not sure if it's worth fixing... but it is testable and could potentially cause a compatibility issue (getSample & setSample, for example, allow you modify pixel data directly).
Thoughts? Thanks, Francis
