Hi,

Some recent Mauve testing has revealed that Sun's implementation treats
the ARGB type differently: the alpha component is stored as band #3 (so
likely RGAB), while we store alpha as band #4 (RGBA).  This is a rather
nit-pick ish detail, and I'm not sure if it's worth fixing... but it is
testable and could potentially cause a compatibility issue (getSample &
setSample, for example, allow you modify pixel data directly).

Thoughts?

Thanks,
Francis



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