[EMAIL PROTECTED] wrote:
> 
> >What is classpath's plans for java2D support ?
> 
> Easy answer -- Gnome's libart. <URL:http://www.levien.com/libart/>

I haven't had a serious look at libart, but I'd rather doubt that, for
normal applications, it would be sensible to implement java2d on top of
any other high-level graphics API.  When you look at things like the
Paint and Composite interfaces, you rapidly run into trouble unless you
implement a complete rendering system and do it the Java2D way -- in
fact, I'd say that an almost pure Java approach will probably work best.

I was looking at a Java2D implementation a few months ago, and got a
reasonable way through the java.awt.geom classes, but then got
sidetracked by annoying little exam-like things and haven't started
again since.

Are other people interested in Java2D for classpath?  I'm not sure I'm
going to have the time for a complete implementation on a reasonable
timescale (it's a BIG project), but I can certainly dust off and finish
my geometry classes if anyone else is interested in collaborating on
some of the other bits and pieces.

   Thomas (moving house tommorow, so I might be off the net for a few
           days now).

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