Paul Fisher wrote:

> Thomas Down <[EMAIL PROTECTED]> writes:
>
> > I haven't had a serious look at libart, but I'd rather doubt that,
> > for normal applications, it would be sensible to implement java2d on
> > top of any other high-level graphics API.
>
> libart is meant to mirror the java2D API.  So, in the end (that is,
> when libart is complete), most everything should be a 1:1 mapping.
>
> - Paul

Well I  I'm working on the translation  out of the 36 or so files which
need java translation
I got 7 done in a few hours the c code is very very java friendly.

There are a handlful of methods wich may  need a native implementation
for speed.
But I will implement them in java too and make the native ddl optional if
it doesnt load
use the java versions .

I'm not so sure about the alignment issuse the library deals with since
we will be geting
data as and array of java  primitives.  I'm not sure  how they work out
in java.


Mike


Reply via email to