Anyone ever find a solution to this one? 

 

Paul Proulx 
Keene State College IT Group 
603.358.2559 
[EMAIL PROTECTED] 

From: Cisco Clean Access Users and Administrators
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Brown
Sent: Monday, January 28, 2008 3:14 PM
To: [email protected]
Subject: Re: PS3: COD4

 

According to my PacketShaper it is showing up as Soul Seek.

I never get an error message when trying to connect to the server, it
just sits idle trying to connect to the Playstation network.

 

On Jan 28, 2008, at 11:06 AM, Muhammad Ismail wrote:






I tried putting the game behind a non NATand non CA network as well and
it still did not work completely. Although the error students were
seeing ("Error 33 Unable to connect to Activision Matchmaking") did not
show up this time. Reading other user forums it appears that this game
uses some kind of P2P connection which I know is blocked on our
Firewalls and Packetshaper. 

It would be great if someone can post some details about the P2P if they
know. Interestingly, students claim that it works for their friends in
other schools, I wonder how? 

Thanks 
Muhammad Ismail 
Western CT State University 
(203) 837-8991 




Jason Brown <[EMAIL PROTECTED]> 
Sent by: Cisco Clean Access Users and Administrators
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01/26/2008 06:44 PM 

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Re: PS3: COD4

 

                





I don't think its a NAT'ing issue as we are seeing the same problems on
our campus as well.  I have testing it out where if we put the PS3 on a
network that does not require CCA it plays just fine however if we put
in on a network that is behind CCA they are not able to connect. 

Jason Brown - Security+, Network+, Linux+, A+
Network Technician
Ferris State University
(231) 591-2687 

Muhammad Ismail <[EMAIL PROTECTED]> 
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01/23/2008 01:17 PM 

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PS3: COD4

 

                






We have several students who are could not use (PS3) Call of Duty-4 from
behind the NAT. Although we have allowed required ports on Clean Access
filters. It appears that beside just the ports, this game requires P2P
connection. 

Does anyone has any thoughts on other solutions or have similar
experience. How do student in your school play games that do not work
behind strict NAT or NAT type 3? 


Thanks 
Muhammad Ismail 
Western CT State University 





 

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