We have done the same on packetshaper, allowing soul seek traffic with low priority. Other change we had to do was to include port 3074 TCP which was not in the list of ports needed for this game.
COD4 is working now but now we have students asking for Halo3 solution............ Thanks Muhammad Ismail Western CT State University Landon Fisher <[EMAIL PROTECTED]> Sent by: Cisco Clean Access Users and Administrators <[email protected]> 02/08/2008 04:22 PM Please respond to Cisco Clean Access Users and Administrators <[email protected]> To [email protected] cc Subject Re: PS3: COD4 Our problem with this was not with CCA; it was with our packetshaper. For some reason COD4 was identified as Soul Seek. With the way we have our packeteer configured, we just removed the Soul Seek class and let that traffic fall in the default bucket since our SS traffic was negligible. That fixed our problem. Landon Fisher Angelo State University Information Technology Network Services Specialist (325)486-6211 From: Cisco Clean Access Users and Administrators [mailto:[EMAIL PROTECTED] On Behalf Of Proulx, Paul Sent: Friday, February 08, 2008 1:35 PM To: [email protected] Subject: Re: [CLEANACCESS] PS3: COD4 Anyone ever find a solution to this one? Paul Proulx Keene State College IT Group 603.358.2559 [EMAIL PROTECTED] From: Cisco Clean Access Users and Administrators [mailto:[EMAIL PROTECTED] On Behalf Of Jason Brown Sent: Monday, January 28, 2008 3:14 PM To: [email protected] Subject: Re: PS3: COD4 According to my PacketShaper it is showing up as Soul Seek. I never get an error message when trying to connect to the server, it just sits idle trying to connect to the Playstation network. On Jan 28, 2008, at 11:06 AM, Muhammad Ismail wrote: I tried putting the game behind a non NATand non CA network as well and it still did not work completely. Although the error students were seeing ( "Error 33 Unable to connect to Activision Matchmaking") did not show up this time. Reading other user forums it appears that this game uses some kind of P2P connection which I know is blocked on our Firewalls and Packetshaper. It would be great if someone can post some details about the P2P if they know. Interestingly, students claim that it works for their friends in other schools, I wonder how? Thanks Muhammad Ismail Western CT State University (203) 837-8991 Jason Brown <[EMAIL PROTECTED]> Sent by: Cisco Clean Access Users and Administrators < [email protected]> 01/26/2008 06:44 PM Please respond to Cisco Clean Access Users and Administrators < [email protected]> To [email protected] cc Subject Re: PS3: COD4 I don't think its a NAT'ing issue as we are seeing the same problems on our campus as well. I have testing it out where if we put the PS3 on a network that does not require CCA it plays just fine however if we put in on a network that is behind CCA they are not able to connect. Jason Brown - Security+, Network+, Linux+, A+ Network Technician Ferris State University (231) 591-2687 Muhammad Ismail <[EMAIL PROTECTED]> Sent by: Cisco Clean Access Users and Administrators < [email protected]> 01/23/2008 01:17 PM Please respond to Cisco Clean Access Users and Administrators < [email protected]> To [email protected] cc Subject PS3: COD4 We have several students who are could not use (PS3) Call of Duty-4 from behind the NAT. Although we have allowed required ports on Clean Access filters. It appears that beside just the ports, this game requires P2P connection. Does anyone has any thoughts on other solutions or have similar experience. How do student in your school play games that do not work behind strict NAT or NAT type 3? Thanks Muhammad Ismail Western CT State University
