The order doesn't matter, and a somewhat mixed order would even be a
welcome side-effect of the whole concurrency bit.

What does worry me is that the agents are very short-lived. The
longest of these tasks takes 0.5msec (any evolution event), so I am
not sure if spawning all these agents is worth the overhead.

There are several other possibilities: I could have each place in the
world be a single agent, which just continuously cycles through the
events, even if there is
no host occupying the place. I could also tie hosts to agents (which I
think is somewhat like ant.clj does). Will look into it.

On Dec 14, 2:55 pm, Chouser <chou...@gmail.com> wrote:
> On Sun, Dec 14, 2008 at 8:49 AM, bOR_ <boris.sch...@gmail.com> wrote:
>
> > Thanks! Needed only a small change then :)
>
> > (time
> >  (do
> >   (dotimes i popsize
> >            (doseq a [birth death infect infect evolve evolve evolve
> > evolve evolve]
> >                   (send-off (agent i) a)))
> >   (dosync (commute year inc))))
> > (report)
>
> Note that you've now got popsize*9 agents, and the actions in your
> vector are not guaranteed to happen in order for any given 'i' -- I
> don't know if that matters to you or not.
>
> --Chouser
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