What gaming toolchains/platforms are you intending to target?
Unity, Unreal, Godot, web, Facebook, mobile, JVM or just roll your own?
I’ve experimented with Unity/Arcadia (doing VR stuff) but nothing requiring
high performance nor too complex. See:
I really like it and it serves my use case. You can even fire up a repl-like
envy and create GameObjects on the fly. Most of my work is procedurally
generated if that makes any difference.
There are some Clojure libraries that either wrap other JVM gaming libraries or
do all/most of the work in Clojure itself but I haven’t used them so I can’t
opine on their utility. Here are a few link that might help:
Fire away w questions.
You received this message because you are subscribed to the Google
Groups "Clojure" group.
To post to this group, send email to email@example.com
Note that posts from new members are moderated - please be patient with your
To unsubscribe from this group, send email to
For more options, visit this group at
You received this message because you are subscribed to the Google Groups
To unsubscribe from this group and stop receiving emails from it, send an email
For more options, visit https://groups.google.com/d/optout.