I've changed it to allow variable board sizes.
Finding it difficult to profile Clojure code though for performance
tuning.
Using the -Xprof switch seems to indicate java.lang.Character.hashCode
is called a lot and i guess that's to do with the nested maps that
represent the trie.

Using jvisualvm doesn't help much either as it's not giving me a call
graph.
Just self counts for each function, so it's difficult to see how it
related to the clojure code.


On Nov 7, 7:11 pm, james <ja...@3dengineer.com> wrote:
> Hey!
>
> As a learning exercise I wrote a simplebogglesolver in clojure.
> I'm sure there is lots of room for improvement to make it more
> idiomatic and perform better so I would be grateful if anyone would
> care to cast their eye over it.
>
> http://wiki.github.com/phraemer/Boggle-Solver
>
> thanks,
>
> James

-- 
You received this message because you are subscribed to the Google
Groups "Clojure" group.
To post to this group, send email to clojure@googlegroups.com
Note that posts from new members are moderated - please be patient with your 
first post.
To unsubscribe from this group, send email to
clojure+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/clojure?hl=en

Reply via email to