I am also developing a clojure rpg and have open sourced the last alpha version:
https://code.google.com/p/clojure-rpg/ ~ Basically I am using an atom for every entity in the game (monster, player, projectiles, explosions...) and for every cell in the grid of the map. There are a lot of functions with many side-effects like deal-damage for example: https://code.google.com/p/clojure-rpg/source/browse/trunk/src/game/components/destructible.clj --- I use also pure functions for example when applying item boni: https://code.google.com/p/clojure-rpg/source/browse/trunk/src/game/item/boni.clj For example an item has 3 boni: movement, +damage, +hp then I update the state and apply the three pure functions on the entity. -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en