I am also developing a clojure rpg and have open sourced the last
alpha version:

https://code.google.com/p/clojure-rpg/

~

Basically I am using an atom for every entity in the game (monster,
player, projectiles, explosions...) and for every cell in the grid of
the map.

There are a lot of functions with many side-effects like deal-damage
for example:
https://code.google.com/p/clojure-rpg/source/browse/trunk/src/game/components/destructible.clj

---
 I use also pure functions for example when applying item boni:
https://code.google.com/p/clojure-rpg/source/browse/trunk/src/game/item/boni.clj

For example an item has 3 boni: movement, +damage, +hp then I update
the state and apply the three pure functions on the entity.

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