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Am 30.10.2011 19:32, schrieb Dennis Haupt:
> hi community,
> 
> i decided to create a (small) game in clojure to get a bit of 
> non-theoretical experience. i'm pretty much a clojure noob (only
> did a few experiments) but have done a few real things in scala -
> which is totally awesome btw - so i do have some functional
> programming experience.
> 
> if there's someone here who would like to join, just do so by 
> answering "yes" or something like that.
> 
> i was thinking about a game like asteroids, tower defense or that
> old game with lots of aliens on the top and two players at the
> bottom, shooting upwards.
> 
> 
> 

in case anyone is still interested, i committed a running prototype to
github: https://github.com/HamsterofDeath/Clojureoids

i went all the way and used Java's
so-complex-that-not-even-public-area operations for cutting off parts
of randomly generated asteroids instead of just replacing big ones by
smaller ones. the broken off parts are not yet flying around, but you
see where i am going with this.



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