Very interesting read. Thanks for pointing out. :)

On Tuesday, October 30, 2012 2:04:39 PM UTC+6, Baishampayan Ghose wrote:
>
> Titon, 
>
> Not Clojure, but this blog series will give you an idea about how to 
> implement games of the Tetris sort in a FP language - 
>
> http://prog21.dadgum.com/23.html 
>
> Regards, 
> BG 
>
> On Tue, Oct 30, 2012 at 12:00 AM, titon barua 
> <tita...@gmail.com<javascript:>> 
> wrote: 
> > Hi, 
> > I am very new to Clojure and functional programming in general. I am 
> game 
> > development enthusiast(although did nothing more than a tetris clone in 
> > python and C). As far as i've seen OpenGL, it's mostly state 
> manipulation 
> > and seems to me like completely against Clojure's philosophy. Could 
> there 
> > exist some kind of magic that makes all the state manipulations 
> disappear? 
> > 
> > By the way, I think Clojure's concurrency capabilities can upsurge a new 
> era 
> > for game development as "GigaHertz war" have pretty much stopped and 
> game 
> > developers are  still reluctant to use full capabilities of multi-core 
> > hardware. Perhaps they didn't discover clojure yet? (: 
> > 
> > I for one would like some good and maintained wrappers for input and 
> > graphics in Clojure - like SDL and OpenGL. 
> > 
> > Disclaimer: I am a wannabe game dev chained to internet/web paradigm for 
> > financial reasons ... :( 
> > 
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>
>
> -- 
> Baishampayan Ghose 
> b.ghose at gmail.com 
>

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