What you're seeing is a feature of game   
Engines that have a scripting engine. With this type of architecture you can 
separate the game content from the game engine itself. This allows you to 
change the game without recompiling the entire engine unnecessarily.


On Mar 23, 2013, at 5:06 PM, Oskar Kvist <oskar.kv...@gmail.com> wrote:

> John: I don't really understand why you say it's a waste of time. Speeding up 
> the feedback cycle seems great to me.
> 
> Thanks to everyone who has contributed to this thread so far!
> 
> On Saturday, March 23, 2013 7:48:28 PM UTC+1, John Smith wrote:
>> 
>> Yes, but are you saving time with this?  What types of games do you want to 
>> make?
>> RTS?  FPS?  RPG?  What's the platform that you're targeting?  No offense, 
>> but I've
>> seen a lot of people like this (me including :) ), who want to learn 
>> technology X for...
>> wait for it... to make games or something else that's fun.
>> 
>> Look, I'm not trying to be mean, but unless you have a specific goal in 
>> mind, then
>> this new feature is a waste of time :) .
>> 
>> On Sat, Mar 23, 2013 at 12:20 PM, Oskar Kvist <oskar...@gmail.com> wrote:
>>> It's not about looking cool, it's about saving time.
>>> 
>>> Den lördagen den 23:e mars 2013 kl. 16:03:19 UTC+1 skrev John Smith:
>>>> 
>>>> If you want to make a game, then make a game.  Don't worry about looking
>>>> "cool" about it.  You don't need to have some feature to make something
>>>> entertaining :) .
>>>> 
>>>> I'm making a game with a tool called GameMaker.  Not as full-featured or
>>>> powerful as with a programming language?  Sure, but then I want to first
>>>> have a game under my belt, then I'll worry about looking cool in the 
>>>> process
>>>> :) .
>>>> 
>>>> On Sat, Mar 23, 2013 at 10:22 AM, Oskar Kvist <oskar...@gmail.com> wrote:
>>>>> Hi!
>>>>> 
>>>>> I saw this video http://www.youtube.com/watch?v=BES9EKK4Aw4 of Notch 
>>>>> coding on Minecraft while the game was running, and of course seeing the 
>>>>> changes in the running program. He used some kind of debug mode in his 
>>>>> IDE (I don't really know which IDE). I want to make a game, and I want to 
>>>>> to also be able to code while the program is running. I know this sort of 
>>>>> thing is common in Lisps, so even without that IDE's debug mode it should 
>>>>> be possible. Is there anything in particular that I need to do or look 
>>>>> out for in order to make it work? Are there some JVM settings I should 
>>>>> use? Does anyone know how that debug mode works? I kind of understand how 
>>>>> it can be done with a plain repl, but I don't wanna miss out on anything 
>>>>> that would make it easier. Any kind of insight is very appreciated.
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