On Thursday, April 11, 2013 2:35:03 PM UTC-7, James Adams wrote: > > > How would you do this? All thoughts welcome and appreciated >
To simplify matters you could think about decoupling the incoming game events from the state changes; for example, have a queue hold game events and then serially apply those to the game state (which in that case could simply be contained in a map). -- -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to [email protected] Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
