I actually haven't applied it yet.  I'll post results once I have.

On Wed, Jul 17, 2013 at 11:49 AM, Daniel <doubleagen...@gmail.com> wrote:

> How did this affect performance in your Go AI?
>
>
> On Tuesday, July 9, 2013 10:56:03 PM UTC-5, Zach Tellman wrote:
>>
>> Last year, I gave a talk at the Conj on my attempt to write an AI for the
>> board game Go.  Two things I discovered is that it was hard to get
>> predictable performance, but even once I made sure I had all the right type
>> hints, there was still a lot of room at the bottom for performance
>> improvements.  Towards the end [1], I mentioned a few ideas for
>> improvements, one of which was simply using ByteBuffers rather than objects
>> to host the data.  This would remove all the levels of indirection, giving
>> much better cache coherency, and also allow for fast unsynchronized
>> mutability when the situation called for it.
>>
>> So, ten months and several supporting libraries [2] [3] later, here it
>> is: 
>> https://github.com/**ztellman/vertigo<https://github.com/ztellman/vertigo>
>>
>> At a high level, this library is useful whenever your datatype has a
>> fixed layout and is used more than once.  Depending on your type, it will
>> give you moderate to large memory savings, and if you're willing to forgo
>> some of core library in favor of Vertigo's operators, you can get
>> significant performance gains on batch operations.  And, in the cases where
>> performance doesn't matter, it will behave exactly like any other Clojure
>> data structure.
>>
>> I want to point out that something like this would be more or less
>> impossible in Java; reading from an offset in a ByteBuffer without the
>> compile-time inference and validation provided by this library would be
>> pointlessly risky.  There's not a lot of low-level Clojure libraries, but
>> there's an increasing amount of production usage where people are using
>> Clojure for performance-sensitive work.  I'm looking forward to seeing what
>> people do with Vertigo and libraries like it.
>>
>> Zach
>>
>> [1] http://www.youtube.com/**watch?feature=player_**
>> detailpage&v=v5dYE0CMmHQ#t=**1828s<http://www.youtube.com/watch?feature=player_detailpage&v=v5dYE0CMmHQ#t=1828s>
>> [2] 
>> https://github.com/ztellman/**primitive-math<https://github.com/ztellman/primitive-math>
>> [3] 
>> https://github.com/**ztellman/byte-streams<https://github.com/ztellman/byte-streams>
>>
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