Say I have two data structures..
enemies
bullets
I want to update them like so...
(some-game-loop
(update enemies)
(update bullets))
If I wanted to make sure that both structures were getting updated at the
same time instead of
enemies and then bullets; would I use refs here or would I use something
else? What if there
were many more structures that I wanted to update asynchronously like
this? Thanks clojurians!
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