Cool project! I just hammered out my own CES in the last few weeks for a 
private project, I'll be interested to see how they compare and whether 
there's anything I can add :D

Reid

On Monday, April 14, 2014 6:32:06 PM UTC-5, Mark Mandel wrote:
>
> Heya!
>
> First real Clojure library release, so exciting/scary stuff, but feedback 
> would very much be appreciated.
>
> Brute is a a simple and lightweight Entity Component System library for 
> writing games with Clojure.
>
> The aim of this project was to use basic Clojure building blocks to form 
> an Entity System architecture, and get out of the author's way when 
> deciding exactly what approach would best fit their game when integrating 
> with this library.
>
> To that end:
>
>    - Entities are UUIDs.
>    - The Component type system can be easily extended through a 
>    multimethod get-component-type, but defaults to using the component's 
>    instance class as its type.
>    - Components can therefore be defrecords or deftypes by default, but 
>    could easily be maps or just about anything else.
>    - Systems are simply references to functions of the format (fn 
>    [delta]).
>    
> Project can be found on Github at:
> https://github.com/markmandel/brute
>
> Sample Pong Game can be found on Github as well:
> https://github.com/markmandel/brute-play-pong
>
> Blog post on the initial release:
>
> http://www.compoundtheory.com/brute-entity-component-system-library-for-clojure/
>
>
> -- 
> E: [email protected] <javascript:>
> T: http://www.twitter.com/neurotic
> W: www.compoundtheory.com
>
> 2 Devs from Down Under Podcast
> http://www.2ddu.com/
>  

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