James, I have a question. I see this pattern a lot in the sample code and
in your code as well, for example:

(defn- move-player [entities]
  (->> entities
       (map (fn [entity]
              (->> entity
                   (update-player-position)
                   (update-hit-box))))
       (remove-touched-apples)))


When the entities vector gets threaded through the map function, it comes
out as a LazySeq. But don't we want to keep the entities as a vector? This
seems to be causing problems in my own code, and the only way to keep it
working is to change it back to a vector every time I do this, which seems
inelegant. Just wondering if I'm missing something.
-Kris


On Sun, Apr 13, 2014 at 3:13 PM, James Trunk <james.tr...@gmail.com> wrote:

> There's a link to a gist of 
> core.clj<https://gist.github.com/Misophistful/9892203>in the video's 
> description.
>
> Cheers,
> James
>
>
> On Monday, April 14, 2014 12:08:16 AM UTC+2, Kris Calabio wrote:
>
>> Actually, I thought it would be even more helpful if you had the source
>> code available (for searching/skimming). Is that somewhere online?
>> -Kris
>>
>>
>> On Sun, Apr 13, 2014 at 2:47 PM, James Trunk <james...@gmail.com> wrote:
>>
>>> Hi Kris,
>>>
>>> Thanks for your comment, and I'm very glad that you found the video
>>> helpful.
>>>
>>> I started doing screencasts because I realised that I learn a new
>>> concept fastest by watching someone else doing/explaining it - and I
>>> figured I might not be the only one. Saying that, I know screencasts aren't
>>> for everyone, and they have a few drawbacks compared to text (harder to
>>> search, skim, or repeat sections). So positive comment like yours remind me
>>> that I'm not the only auditory/visual learner around here, and inspire me
>>> to keep going. Thanks!
>>>
>>> James
>>>
>>>
>>> On Saturday, April 12, 2014 11:28:29 PM UTC+2, Kris Calabio wrote:
>>>>
>>>> Great video! I've looked through Zach's examples, and even started
>>>> coding a game myself. But your screencast helped me have a better
>>>> understanding of some of the concepts and code that I was having trouble
>>>> understanding just by looking at the example games. Thanks!
>>>> -Kris
>>>>
>>>> On Thursday, March 27, 2014 10:07:21 AM UTC-7, James Trunk wrote:
>>>>>
>>>>> Hi everyone,
>>>>>
>>>>> I thought some of you might be interested to watch my screencast about 
>>>>> game
>>>>> development in Clojure with 
>>>>> play-clj<https://www.youtube.com/watch?v=9ilUe7Re-RA>
>>>>> .
>>>>>
>>>>> Cheers,
>>>>> James
>>>>>
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