On Friday, June 6, 2014 2:05:16 PM UTC-5, Gunnar Völkel wrote:
>
> In Java 7 you would use ThreadLocalRandom you said in another thread. 
> Well, in Java 6 you already have ThreadLocal [1] and thus you are able to 
> build a thread local Random yourself to keep Java 6 as minimum requirement.
>
> [1] 
> http://docs.oracle.com/javase/6/docs/api/index.html?java/lang/ThreadLocal.html
>

OK, that's good to know.  Great.  I may use that.  Thanks Gunnar.  

I still wonder whether the scheme I outlined would be a good strategy for 
preventing delays due to contention by different threads for the same RNG. 
  In my scheme, none of the RNGs would actually be local to threads.  Each 
would be globally accessible in principle, but no RNG would be accessed 
from more than one thread at a time.  (I like keeping things simple, but 
maybe I'm being simplistic.)

-- 
You received this message because you are subscribed to the Google
Groups "Clojure" group.
To post to this group, send email to clojure@googlegroups.com
Note that posts from new members are moderated - please be patient with your 
first post.
To unsubscribe from this group, send email to
clojure+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/clojure?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
"Clojure" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to clojure+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to