Brute is a simple and lightweight Entity Component System library for writing games with Clojure and now also **ClojureScript**.
Big thanks to Martin Janiczek <https://github.com/Janiczek> for porting Brute over to CLJX and making everything work. There are also some new functions - including: - An implementation of (update-function ... ) to make functionally changing component state much easier - Ability to add throttled system functions that only fire every n milliseconds. Full blog post on changes: http://www.compoundtheory.com/brute-0-3-0-now-supporting-clojurescript/ Project can be found on Github at: https://github.com/markmandel/brute As always feedback and pull requests are welcome. -- E: mark.man...@gmail.com T: http://www.twitter.com/neurotic W: www.compoundtheory.com 2 Devs from Down Under Podcast http://www.2ddu.com/ -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.