Gamma is a substrate for graphics software, such as games and data
visualization tools. It presents a simple, composable language for
representing GLSL shaders. It allows using Clojurescript to abstract
shaders.

https://github.com/kovasb/gamma

Technically, Gamma is an EDSL that hosts GLSL within Clojurescript. It is
inspired by Carlos Scheidegger's Lux and Conal Elliot's Vertigo and Pan.
Gamma targets the WebGL subset of the OpenGL ES 1.0 Shading Language.

This is a 0.1 release; work remains to get to 100% coverage of GLSL.

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