Looking for a way to do something like zebra-striping when using build-all. 
I've dug around the code, but I'm not seeing the levers (such as knowing the 
index of the cursor I'm on) to calculate even/odd. There's a great example in 
the tutorial of zebra-striping using map and cycle. I'm just not seeing how to 
do something like this in build-all.

Cheers,

Jamie

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