I'm trying to use ClojureScript to write a tile-based visualization with WebGL. This requires me to build up a large JavaScript array.
As you can see in the attached screenshot, this leads to a small problem: `clj->js` is really slow (this was run with a grid of 100x100). Annotating the arrays with '#js' won't work since they are generated dynamically. Making the arrays offline is, as I see it, not an option either, since the colors of the tiles should change based on input, so one large JavaScript array at least is needed during the execution. I was wondering if there is some other workaround for this? Or did I just stumble upon a use case where ClojureScript might not be a good solution? -- Note that posts from new members are moderated - please be patient with your first post. --- You received this message because you are subscribed to the Google Groups "ClojureScript" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/clojurescript.
