I'm trying to use ClojureScript to write a tile-based visualization with WebGL. 
This requires me to build up a large JavaScript array.

As you can see in the attached screenshot, this leads to a small problem: 
`clj->js` is really slow (this was run with a grid of 100x100).

Annotating the arrays with '#js' won't work since they are generated 
dynamically. Making the arrays offline is, as I see it, not an option either, 
since the colors of the tiles should change based on input, so one large 
JavaScript array at least is needed during the execution.

I was wondering if there is some other workaround for this? Or did I just 
stumble upon a use case where ClojureScript might not be a good solution?

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