You can construct JS arrays quickly just like you would in JavaScript. David
On Mon, Jun 2, 2014 at 2:50 AM, Andreas Arnold <[email protected]> wrote: > I'm trying to use ClojureScript to write a tile-based visualization with > WebGL. This requires me to build up a large JavaScript array. > > As you can see in the attached screenshot, this leads to a small problem: > `clj->js` is really slow (this was run with a grid of 100x100). > > Annotating the arrays with '#js' won't work since they are generated > dynamically. Making the arrays offline is, as I see it, not an option > either, since the colors of the tiles should change based on input, so one > large JavaScript array at least is needed during the execution. > > I was wondering if there is some other workaround for this? Or did I just > stumble upon a use case where ClojureScript might not be a good solution? > > -- > Note that posts from new members are moderated - please be patient with > your first post. > --- > You received this message because you are subscribed to the Google Groups > "ClojureScript" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To post to this group, send email to [email protected]. > Visit this group at http://groups.google.com/group/clojurescript. > -- Note that posts from new members are moderated - please be patient with your first post. --- You received this message because you are subscribed to the Google Groups "ClojureScript" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/clojurescript.
