Right, I see what you mean. I think I need to think about it some more :)
On Fri, 3 Apr 2015 at 12:58 Rafał Cieślak <[email protected]> wrote: > > That is, have the event control which player it gets applied to. This > way the handler does not need any knowledge of this at all and can use path > middleware to focus in on only what it cares about (the game board, in the > case of selecting a cell). > > I think it's better to fetch the player in the handler, as the cell > component itself doesn't care about whose turn it is. > > But maybe your solution is more FRP-ish, I don't know. ;) > > -- > Note that posts from new members are moderated - please be patient with > your first post. > --- > You received this message because you are subscribed to the Google Groups > "ClojureScript" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To post to this group, send email to [email protected]. > Visit this group at http://groups.google.com/group/clojurescript. > -- Note that posts from new members are moderated - please be patient with your first post. --- You received this message because you are subscribed to the Google Groups "ClojureScript" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/clojurescript.
