Right, I see what you mean. I think I need to think about it some more :)


On Fri, 3 Apr 2015 at 12:58 Rafał Cieślak <[email protected]> wrote:

> > That is, have the event control which player it gets applied to. This
> way the handler does not need any knowledge of this at all and can use path
> middleware to focus in on only what it cares about (the game board, in the
> case of selecting a cell).
>
> I think it's better to fetch the player in the handler, as the cell
> component itself doesn't care about whose turn it is.
>
> But maybe your solution is more FRP-ish, I don't know. ;)
>
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