Thanks for the clarification - I would still be nervous about relying
on the sequencing though as that feels like an implementation detail.

I am concerned though about the interpretation of "Why? Partially
because handlers are given a snapshot of the app-db and can't be
nested.". This is still a little ambiguous for me - for example, if it
means nested in terms of transactions then it means the opposite of
what you think.

The above could be read as "each handler is given the _same_ snapshot
of the database" in which case event dispatch sequence is irrelevant,
or "the db is the result of reducing each handler onto the snapshot".
I really should check the code (but head elsewhere ATM).

On 3 April 2015 at 13:07, Daniel Kersten <[email protected]> wrote:
> Right, I see what you mean. I think I need to think about it some more :)
>
>
>
> On Fri, 3 Apr 2015 at 12:58 Rafał Cieślak <[email protected]> wrote:
>>
>> > That is, have the event control which player it gets applied to. This
>> > way the handler does not need any knowledge of this at all and can use path
>> > middleware to focus in on only what it cares about (the game board, in the
>> > case of selecting a cell).
>>
>> I think it's better to fetch the player in the handler, as the cell
>> component itself doesn't care about whose turn it is.
>>
>> But maybe your solution is more FRP-ish, I don't know. ;)
>>
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