Hi everyone,

I am interested in developing a nice CLJS wrapper for the Three.JS 3D graphics 
library. I really like the design of Reagent and Hiccup and would like to 
emulate it if possible. This is what I envision a render call looking like:

https://gist.github.com/sonelliot/23f38aa47579b30774a2

Ideally the wrapper would internally map a pool of mutable Three.JS objects 
onto this immutable structure. Handling things like changing properties and the 
addition, removal and restructuring of nodes inside the scene graph.

I have no idea where to begin! Does anyone have advice on how to approach a 
problem like this?

Kind Regards,
Elliot

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