Hi everyone, I am interested in developing a nice CLJS wrapper for the Three.JS 3D graphics library. I really like the design of Reagent and Hiccup and would like to emulate it if possible. This is what I envision a render call looking like:
https://gist.github.com/sonelliot/23f38aa47579b30774a2 Ideally the wrapper would internally map a pool of mutable Three.JS objects onto this immutable structure. Handling things like changing properties and the addition, removal and restructuring of nodes inside the scene graph. I have no idea where to begin! Does anyone have advice on how to approach a problem like this? Kind Regards, Elliot -- Note that posts from new members are moderated - please be patient with your first post. --- You received this message because you are subscribed to the Google Groups "ClojureScript" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/clojurescript.
