"one solution - which is similar to what GtkTextView does - is to use a
PangoLayout for each paragraph of text; this means that you'll have to
implement a new text actor."

So are you suggesting that I make one actor, that has multiple
PangoLayouts? Isn't this just trading lots of actors for lots of
layouts, or are PangoLayouts really efficient?

Also wouldn't this cause problems since the underlying OpenGL has a
limit on the maximum size a texture can be, or am I mistaken?

Cheers
James
_______________________________________________
clutter-app-devel-list mailing list
[email protected]
http://lists.clutter-project.org/listinfo/clutter-app-devel-list

Reply via email to