On Fri, 2010-09-17 at 13:54 +0100, [email protected] wrote: > Are you guys having a hint, what would be the best combination to > create a nice clutter/omap gui,
Really depends on what you have to do. If you have one main application and a very constrained UI I would tend to go with eglnative and events from /dev/input. if you need more (several applications, possibly 3rd party apps using whatever they want to draw, need vanilla flash player to work in a browser, you name it) then you might want to consider X. The line is kind of blurry, obviously. > maybe with gstreamer (as I worked with that before) as there are > decoder libraries from TI avialable. Right, so, we have clutter-gst that provides a way to interface playbin2 with clutter though a custom sink and a ClutterActor that you can use in your scene. The way the upload is done right now is generic: You grab the data out of the frame and upload it to a texture. Generic, sure, but it does involve mapping the data into the process address space, and submit it to the GL driver the same way you would load any texture. This can be too slow for your needs. At that point only architectures specific extensions are available to help you. I don't know a lot about OMAP3, esp. in that domain but googling around you can find some material, eg, for SGX530: http://processors.wiki.ti.com/index.php/OpenGLES_Texture_Streaming_-_bc-cat_User_Guide Maybe someone on this list has done some texture streaming on these kind of architectures? HTH, -- Damien _______________________________________________ clutter-app-devel-list mailing list [email protected] http://lists.clutter-project.org/listinfo/clutter-app-devel-list
