> > Are you guys having a hint, what would be the best combination to
> > create a nice clutter/omap gui,
> 
> Really depends on what you have to do. If you have one main application
> and a very constrained UI I would tend to go with eglnative and events
> from /dev/input. if you need more (several applications, possibly 3rd
> party apps using whatever they want to draw, need vanilla flash player
> to work in a browser, you name it) then you might want to consider X.
> 
> The line is kind of blurry, obviously.
>  

Actually this is only kind of fun, so I will consider this in the future 
scenario ... however it would be fun to have a small simple mpeg2 player box on 
a beagleboard - just for learning, so I'll begin with the framebuffer ...

> > maybe with gstreamer (as I worked with that before) as there are
> > decoder libraries from TI avialable.
> 
> Right, so, we have clutter-gst that provides a way to interface playbin2
> with clutter though a custom sink and a ClutterActor that you can use in
> your scene.

I was able to create a clutter actor with gstreamer on my desktop system, which 
plays smoothly (which is an Atom with Nvidia) but the mpeg decoding is done in 
software. What actually hurts is the deinterlacing of recorded TV streams ... 
as I do not get a gst vpaud decoder to run, but thats another story.

> The way the upload is done right now is generic: You grab the data out
> of the frame and upload it to a texture. Generic, sure, but it does
> involve mapping the data into the process address space, and submit it
> to the GL driver the same way you would load any texture. This can be
> too slow for your needs. At that point only architectures specific
> extensions are available to help you. I don't know a lot about OMAP3,
> esp. in that domain but googling around you can find some material, eg,
> for SGX530:
> 
> http://processors.wiki.ti.com/index.php/OpenGLES_Texture_Streaming_-_bc-cat_User_Guide

good to know, thanks for the link!

-t
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