Sounds great! As they were available at my place, I started some things on a 
beagleboard and on an atom/ion (for different example applications). 
I usually work with smaller devices (e.g. Cortex M3), so I am not to familiar 
with STB CPUs up until now and i am trying to get an overview.

So with x100 the video display is not rendered on an texture, right? Would 
picture in picture (second hardware decode and resizing) be available then? And 
I got some issues with v/a async and interlacing, would that be solved with 
such a solution (i.e. by the hw decoder)?


----- Ursprüngliche Nachricht -----
Von: Damien Lespiau
Gesendet: 02.11.10 16:08 Uhr
An: [email protected]
Betreff: Re: intel ce3100/4100

On Tue, 2010-11-02 at 06:54 +0000, [email protected] wrote: > Hi, Hi, > I read 
about that clutter supports ce31xx/41xx and googled arround, > mainly to find a 
smart alternative to my actual clutter/gstreamer app > on atom/ion plattform. 
Do you guys have some information about where I > can find a development board 
for testing. And has anyone tried the TI > pandaboard with clutter and 
gstreamer? Amino has some CE4100-based boards (http://www.aminocom.com/) you 
may want to contact them for details. At some point I'm sure I've seen a CE4100 
development device you could buy, but I can't find it now. FWIW: * I'm 
finishing a evdev backend to clutter now so have a full Clutter working on 
EGL/GDL (GDL being the EGL winsys to select the planes you want to render the 
GL scene on) and have events flowing. * Fluendo has some open source GStreamer 
elements to wrap the special hardware/drivers of the CEX100. 
https://core.fluendo.com/gstreamer/trac/browser/trunk/gst-fluendo-ismd The cool 
thing 
 about the CEX100, is its multi plane support (which is common in the STB 
world). You have multiple framebuffers that are blended together to produce the 
final output. You setup the hardware to decode the video on a plane (though the 
usual playbin2 element thanks to Fluendo's gst-fluendo-ismd), and the GPU to 
render a Clutter scene in another plane (with a transparent stage) and it 
produces the expected result. HTH, -- Damien
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