Hi,
I am really interested to use the Clutter API to design a 'true' 3D
application on an embedded platform. The application would send 2
side-by-side packed views (left eye - right eye) to a 3D display.

To get the 2 different views of the scene from the left and right eye, I
previously used the gluLookAt function of OpenGL, and the equivalent
matrices model in OpenGL ES 2.0. Having gone through the Clutter
documentation, I believe cogl_set_projection/modelview seems to do the
trick, providing access to the opengl matrices.

Then I would need to get a handle on the image displayed on the screen (left
or right-eye view), the glReadPixels function and equivalent in COGL will be
too slow. Is there a way to get a handle on the buffer where everything is
rendered in Clutter ?

Thanks in advance.

Best Regards,

Bobby Moore
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