Hi, I am really interested to use the Clutter API to design a 'true' 3D application on an embedded platform. The application would send 2 side-by-side packed views (left eye - right eye) to a 3D display.
To get the 2 different views of the scene from the left and right eye, I previously used the gluLookAt function of OpenGL, and the equivalent matrices model in OpenGL ES 2.0. Having gone through the Clutter documentation, I believe cogl_set_projection/modelview seems to do the trick, providing access to the opengl matrices. Then I would need to get a handle on the image displayed on the screen (left or right-eye view), the glReadPixels function and equivalent in COGL will be too slow. Is there a way to get a handle on the buffer where everything is rendered in Clutter ? Thanks in advance. Best Regards, Bobby Moore
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