oops I meant to do Reply to all...

---------- Forwarded message ----------
From: Robert Bragg <[email protected]>
Date: Wed, Jul 20, 2011 at 3:23 PM
Subject: Re: true 3D app using Clutter
To: Davide Aliprandi <[email protected]>


Hi,

We are definitely interested in this still, it just hasn't had much
attention. Actually tomorrow afternoon there is a bunch of us clutter
developers going to a stereo graphics and design workshop so it's on
our mind. I actually landed color mask support in cogl yesterday to
let me play with simple anaglyph stereo rendering.

I think the next challenge is to figure out how the clutter cogl
backend can track multiple framebuffers per stage for the left and
right eyes, I wonder if we can start of with a minimal api to be able
to set a left and right eye projection and modelview transform on a
clutter stage and then internally we can figure out how to make that
work in the backends without needing to worry about the more elaborate
camera apis we have also talked about.

Maybe it would enough to start with just this api:
clutter_stage_set_left_projection ()
clutter_stage_set_left_transform ()
clutter_stage_set_right_projection ()
clutter_stage_set_right_transform ()
clutter_stage_set_stereo_enabled ()

It would be great to have more thought and work going into this stuff,
if you are interested in helping that would be great to hear!

Kind regards,
- Robert

P.S my irc nick is rib on #clutter if you want to hassle me there too.

On Jul 20, 2011 2:51 PM, "Davide Aliprandi" <[email protected]> wrote:
> Hi all,
> I would like to make some experience with clutter programming, and in
> particular I want to write a simple 3D stereo clutter-based application.
>
> I've found the thread "true 3D app using Clutter" dated November 2010, but
> then I couldn't find any other information about this topic, so I'm
> wondering whether a stereo camera is still of interest for the clutter
> project and whether any development is already planned or ongoing.
>
> Best regards,
> Davide Aliprandi
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