Emmanuele Bassi さんは書きました:
On 2011-03-11 at 13:09, Jake Knickerbocker wrote:
And another text question...
I'm experiencing a crash that's happening quite often.
I'm using Clutter 1.5.8 on the Intel CE4100 (hopefully will
be running 1.6.x soon as soon as I get a chance to give
the patch that was posted for fixing shader compilation
precision, but I haven't had a chance yet.) and also using
Pango 2.26.1.
1.5.8 is a (fairly old) development version, so I can't really say
anything but "update to a stable one or downgrade to the previous stable
release".
even if I were able to tell you what the problem is, which I can't, you'd
still have to update to another release.
Ok. Upgraded to latest.
Once in a while I see the following crash:
(gdb) bt
#0 0xb7695508 in pango_layout_get_extents_internal (layout=0xaaaaaaaa,
ink_rect=0x0, logical_rect=0xbf9995bc, line_extents=0x0) at
pango-layout.c:2423
it's not pango_layout_get_extents() the culprit: the layout pointer that
it is receiving is obviously invalid.
ciao,
Emmanuele.
Thank you very much. I'm not entirely sure where the problem originally
was, but it was some
problem in my code that I managed to fix in 1.5.8 even. I'm no longer
seeing this crash.
Much thanks,
Jake
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