Actually, clutter_texture_set_from_file will call cogl_texture_new_from_file to 
get the texture.
So you can call cogl_texture_new_from_data to do that.



Mit freundlichen Grüßen / Best regards
BeQIK

Charles / Chen Kai (陈 凯)
RBAC/CM/ESW1-CN


-----Original Message-----
From: clutter-app-devel-list-boun...@clutter-project.org 
[mailto:clutter-app-devel-list-boun...@clutter-project.org] On Behalf Of Frank 
Thor
Sent: Friday, April 27, 2012 5:00 PM
To: clutter-app-devel-list@clutter-project.org
Subject: Setting a clutter_texture from binary char*

Hi everyone,

i have hte following problem:

Im getting a binary image file as a char[] via network. Mostly its a png or jpg,
now my question:

Is there a function like  clutter_texture_set_from_data or how can i do that.

Problem is that saving my image to the disc and calling
clutter_texture_set_from_file ist very slow,
because first i have to write the
file and after that clutter has to read it and uncompress
if its a JPG or PNG ....

Is there any solution? Im completely new to clutter so it would be great if
someone could help me. :)

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