I have tried connecting a method to the completed signal, but that signal does not fire on each iteration of a looping animation. Also, If I try it without looping then the animation is invalid when execution makes it to my signal handler. Ill take a look at markers tomorrow to see if that helps at all.
On Fri, Aug 3, 2012 at 6:12 PM, Lionel Landwerlin <llandwer...@gmail.com>wrote: > What about getting the timeline of the animation and > clutter_timeline_pause() ? > > -- > Lionel > > On Fri, 2012-08-03 at 18:08 -0400, Brian Duffy wrote: > > I would like to pause for a few seconds between iterations of a > > looping animation. Can it be done? > > > > > > thanks > > > > > > Brian > > > > > > -- > > Duff > > > > _______________________________________________ > > clutter-app-devel-list mailing list > > clutter-app-devel-list@clutter-project.org > > http://lists.clutter-project.org/listinfo/clutter-app-devel-list > > > _______________________________________________ > clutter-app-devel-list mailing list > clutter-app-devel-list@clutter-project.org > http://lists.clutter-project.org/listinfo/clutter-app-devel-list > -- Duff
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