I have tried connecting a method to the completed signal, but that signal
does not fire on each iteration of a looping animation. Also, If I try it
without looping then the animation is invalid when execution makes it to my
signal handler. Ill take a look  at markers tomorrow to see if that helps
at all.

On Fri, Aug 3, 2012 at 6:12 PM, Lionel Landwerlin <llandwer...@gmail.com>wrote:

> What about getting the timeline of the animation and
> clutter_timeline_pause() ?
>
> --
> Lionel
>
> On Fri, 2012-08-03 at 18:08 -0400, Brian Duffy wrote:
> > I would like to pause for a few seconds between iterations of a
> > looping animation. Can it be done?
> >
> >
> > thanks
> >
> >
> > Brian
> >
> >
> > --
> > Duff
> >
> > _______________________________________________
> > clutter-app-devel-list mailing list
> > clutter-app-devel-list@clutter-project.org
> > http://lists.clutter-project.org/listinfo/clutter-app-devel-list
>
>
> _______________________________________________
> clutter-app-devel-list mailing list
> clutter-app-devel-list@clutter-project.org
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>



-- 
Duff
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