I'm currently looking into selecting a UI library for a small game I'm
working on. Clutter looks like an awesome GUI library and is pretty much
the way I want to go.

My only question: Clutter controls the "main loop" (through the
clutter_main()). In my game's engine, I want to control main loop. Has
anyone integrated Clutter into a game-environment without giving it the
control of the main loop?

Can I run Clutter on a separate thread, and manually inject events into it?
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