Another thought I had was it would probably be good to play with the scheduling of priority's of idlers and timeouts used by clutter in queueing repaints and timeline frames. Im pretty sure its sub-optimal.
-- Matthew On Fri, 2007-05-25 at 19:52 +0100, Matthew Allum wrote: > Hi; > > Sorry for massive delay in replying. Here are some ideas for work needed > in trunk which hopefully require a little or know C knowledge. > > - Check (and fix if needed) ref documentation. There is bound to be > various grammatical and spelling errors in anything I have written :( > > - Fix up the SDL backend event translation (sdl/clutter-event-sdl.c) > This does require some C but clutter-event-glx.c is there as a > guide (the SDL X11 backend sources should be useful too). I can > give more hints if you decide to do this. > > - See if clutter will build on win32/OSX with the SDL backend (I have > no idea myself how possible this one is) > > - Write some new examples and/or tests. Again C however. > > - Potentially port anything in toys/ to newer 0.3 API (it not > radically different and pretty stable now) > > Many thanks for the kind offer btw. > > -- Matthew > > > On Fri, 2007-05-11 at 08:46 +0200, Thomas Van Machelen wrote: > > Hi all, > > > > Now that the clutter mono bindings are more or less created, I would > > like to have a look at the c-side of things. It's quite important to > > note that i have very little or no c experience; and that now i'm up > > to the point where i can "understand" code that's written by somebody > > else. :-) > > > > So my question is: are there small tasks for clutter that you would > > like to see that don't require devine c skills? Or should I just stop > > dreaming and go on with something else? > > > > Best Regards, > > Thomas > -- To unsubscribe send a mail to [EMAIL PROTECTED]
