Hi; On Wed, 2007-05-30 at 17:49 +0100, Jan Jokela wrote: > > Out of interest is this important to you ? and if so in what way ? > (Just > > trying to understand peoples use cases) > > yup, because what i currently use works that way, and i'm lazy :-) > jkg. > ok, so when building the traditional desktop app using gtk for > example, it doesn't make sense to just scale everything but in an > interface like a media center it does. it's important that when > changing resolution the "scene" is refreshed and everything just > scales properly. then having options like maintaining aspect ratio on > window resizes and different resolutions generally is also necessary > so that you don't get the elements too shrinked or too spread. > thanks, >
Well as I mentioned you could achieve the above by simply rendering at a fixed size and then calling clutter_actor_scale on the stage to make it fit the target display size. I wonder about how well this approach works with raster based elements and for media like UI's a layout based approach is not better? I wonder what approach something like front row takes or maybe it runs always at the same fixed size. Anyway, device independent units and layouts are coming real soon so you'll have a choice :) -- Matthew -- To unsubscribe send a mail to [EMAIL PROTECTED]
