hey,

Well as I mentioned you could achieve the above by simply rendering at a
fixed size and then calling clutter_actor_scale on the stage to make it
fit the target display size.


I think i might have found an important event missing: X window resize.
I scaled the stage and it goes out of the window but changing the window
size
doesn't work (seems as the stage is tied to the res at 1.0scale).
I'm probably doing something wrong :P

I wonder about how well this approach works with raster based elements
and for media like UI's a layout based approach is not better?


Well with the desktop app when the resolution changes what's assumed is that
you
have more or less viewing area, not that your using a higher or lower
density screen
or that you are closer or further from it. In a media center like app i'm
really interested
that it looks and acts the same in different scenarios. remember that with
virtual coords things like mouse clicks are also more easy to handle in this
case
because hits are registered in these same virtual coords :-)

I wonder what approach something like front row takes or maybe it runs
always at
the same fixed size.


I'm not sure but i think front row uses core animation. but no idea how core

animation handles this stuff.

Anyway, device independent units and layouts are coming real soon so
you'll have a choice :)


Nice to hear that!

         Jan.

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